EPJ Bulvár

Aktuality

Celoush 12.2.2011 18:46:26
ArmA 2 OA Build 78188
[78174] Improved: Stronger signature checking.

[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.

[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)

[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)

[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.

[78059] Changed: Yellow server no longer listed at the bottom of the server list.

[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.

[78017] Improved: Convoys now passing crossroads a bit faster.

[78002] Improved: Road obstacle avoidance improved.

[77941] Improved: Alt-F4 no longer exits the game when while playing.

[77855] Fixed: AI unable to traverse some roads when in combat.
Celoush 8.2.2011 11:03:44
Aliance bude mít první přátelák s 25 DKP v sobotu 12.2. po 20hod
Celoush 2.2.2011 9:24:35
Vyšel ČSLA mod pro ArmA 2: Arrowhead
Celoush 1.2.2011 9:23:22
ArmA 2 OA Build 77819
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
Celoush 29.1.2011 13:50:44
ArmA 2 OA Build 77777
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
Celoush 28.1.2011 12:57:53
Forum mimo provoz
Protože se nám množil spam, tak jsem se rozhodl updatovat forum a to to bohužel nerozchodilo. Dočasně je tedy mimo provoz. Během víkendu se mi ho snad podaří zprovoznit.
Celoush 27.1.2011 21:44:48
ArmA 2 OA Build 77750
Celoush 27.1.2011 15:38:12
ArmA 2 OA Build 77737
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
Celoush 26.1.2011 19:45:47
ArmA 2 OA Build 77706
[77704] Improved: Stronger signatures checking.

[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.

[77644] Changed: Bounding overwatch movement now respects formation order.

[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)

[77562] Fixed: Game is no longer checking files on W: drive during startup.

[77538] Improved: AI using cover at house corners more often.

[77399] Fixed: Prevent server crash on many malformed incomming network messages.

[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)

[77282] New: Player can command AI to move into a specific cover.

[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.

[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)

[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
Celoush 18.1.2011 10:54:34
Fotka z interiéru OT-65 od ČSLA modu
Další fotky na FB: http://www.facebook.com/photo.php?fbid=495913945674&set=a.278276470674.143905.270571725674&pid=5982808&id=270571725674
Celoush 10.1.2011 19:03:10
ArmA 2 OA Build 77159
[77150] Fixed: Helicopter flying too low when approaching a landing spot.

[77103] Improved: AI keeping formation a bit more strictly while in combat.

[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
Celoush 9.1.2011 16:14:25
resistance-rat připravuje novou misi "Aftermath"
"Již delší dobu pracuji na SP misi z názvem "Aftermath", česky "Následky". Projekt je právě v polovině vývoje. Mise pojednává o nečekaném, jaderném útoku na tákistánské město Zargabad a o jeho následcích.

Mise bude obsahovat řadu efektů a plánuji také možnosti rozhodování pomocí nového konverzačního systému v Arma 2. Dočkáte se útočení, hledání, bránění. To vše s pohledu kapitána Freda Burnse a jeho týmu. Práve jeho tým je vyslán do spustošeného města získat ztracená data. Herní dobu odhaduji tak na 15 až 20 minut, podle toho, jak je hrač schopen střílet, hledat a postupovat zničeným městem.
Výsledek své tvorby plánuji vydat někdy v Únoru."
Mozek 9.1.2011 10:14:36
Dslyecxiho průvodce přeložen do češtiny
Beny ze 102.pzpr si dal tu práci a přeložil Dslyecxiho průvodce hrou ArmA 2 do češtiny. Vzhledem k obrovskému množství materiálu, který tento průvodce obsahuje, bude každý týden vydána jedna kapitola.
Celoush 7.1.2011 13:52:02
Recenze PMC na Tiscali Games - 6/10
Celoush 7.1.2011 12:00:42
EMSI vydal prvni update 1.1 své kampaně Ante Portas
Celoush 6.1.2011 22:46:20
ArmA 2 OA Build 77068
[77057] Fixed: Fire command was not working on non-enemy targets.

[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
Celoush 6.1.2011 12:07:04
ArmA 2 OA Build 77007
77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)

[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.

[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
EMSI 4.1.2011 14:08:22
Community awards 2010
BIS znova po roku spustila anketu "Community Awards 2010".
Prvým krokom sú opäť nominácie v rôznych kategóriách, z ktorých budú potom vybraný finalisti.
Nominácie končia v Pondelok, 31. Januára 2011 o 23:59.
Celoush 3.1.2011 19:23:07
ArmA 2 OA Build 76973
[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)

[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.

[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)