Aktuality
Celoush
15.11.2010 20:06:23
ArmA2 OA Beta Build 75666
[75582] Improved: AI cover selection improved a bit.
Celoush
15.11.2010 11:01:48
Další rozhovor se zaměstnancem BI - Joris-Jan van 't Land
Nejen o připravované multiplayerové zbrojnici
Celoush
11.11.2010 20:51:52
Blíží se tři patche
Celoush
9.11.2010 21:35:47
ArmA2 OA Beta Build 75445
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
Celoush
9.11.2010 17:11:44
AFMC units in CSLA for Arma 2:OA
Celoush
8.11.2010 15:28:03
Na facebooku ArmA 2 se objevily tři nové fotky z PMC
Armored_Sheep
8.11.2010 13:38:24
Warfare 2 manual
Vyšel update manuálu. Obsahuje popis veškeré herní mechaniky včetně posledních updates.
Celoush
5.11.2010 16:05:33
Rozhovor s Lukášem Gregorem a Filipem Zigou
Další rozhovor, tentokrát s členy brněnské pobočky BI, která má na svědomí BAF.
Celoush
4.11.2010 16:02:13
A2PMC - latest news from Takistan
Celoush
1.11.2010 16:07:21
ArmA2 OA Beta Build 74858
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
Celoush
27.10.2010 12:29:24
ArmA2 OA Beta Build 74630
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
Celoush
22.10.2010 16:06:18
BI upravila design oficiálního ArmA2 kanálu na Youtube
Celoush
21.10.2010 16:58:56
Feedback
Na bulváru se objevilo nové tlačítko "feedback" kam jsem hodil vlastní návrhy budoucího rozvoje stránek. Můžete se k nim vyjádřit a nebo pokud máte vlastní nápad, pak ho můžete přidat.
Celoush
19.10.2010 14:12:53
BIS On “Private Military Company” For Arma 2
Celoush
14.10.2010 15:44:12
Nová frakce v DLC - Private Military Company
Celoush
13.10.2010 17:37:56
ArmA2 OA Beta Build 74123
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/14397)
Celoush
13.10.2010 9:47:13
ArmA2 OA Beta Build 74094
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
Celoush
11.10.2010 18:12:31
Matilda v akci
link upraven již na oficiální youtube kanál ArmA 2
Celoush
8.10.2010 17:17:12
ArmA2 OA Beta Build 73968
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.