Aktuality
Celoush
5.3.2011 19:25:35
Sumrak ohlásil, že jeho kampa�? "Krize: Namalsk" se blíží k vydání
další info o této kampani s modifikací, ostrovem a addony naleznete na http://www.nightstalkers.cz/uvod.php
Celoush
4.3.2011 14:54:35
ARMA 2: Reinforcements vyjdou na začátku dubna
Cena bude 30 euro (cca 730,-Kč)
Celoush
1.3.2011 16:41:32
Ve čtvrtek by měly být vyhlášeny výsledky Community awards 2010
Celoush
21.2.2011 17:55:36
ArmA 2 OA Build 78413
[78376] Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
[78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
[78372] Improved: Faster Signature checks on server side.
[78205] Improved: Only first AI unit in each formation reports its position on Report Status.
[78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
[78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
[78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
[78372] Improved: Faster Signature checks on server side.
[78205] Improved: Only first AI unit in each formation reports its position on Report Status.
[78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
[78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
Celoush
12.2.2011 18:46:26
ArmA 2 OA Build 78188
[78174] Improved: Stronger signature checking.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 no longer exits the game when while playing.
[77855] Fixed: AI unable to traverse some roads when in combat.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 no longer exits the game when while playing.
[77855] Fixed: AI unable to traverse some roads when in combat.
Celoush
8.2.2011 11:03:44
Aliance bude mít první přátelák s 25 DKP v sobotu 12.2. po 20hod
Celoush
2.2.2011 9:24:35
Vyšel ČSLA mod pro ArmA 2: Arrowhead
Celoush
1.2.2011 9:23:22
ArmA 2 OA Build 77819
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
Celoush
29.1.2011 13:50:44
ArmA 2 OA Build 77777
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
Celoush
28.1.2011 12:57:53
Forum mimo provoz
Protože se nám množil spam, tak jsem se rozhodl updatovat forum a to to bohužel nerozchodilo. Dočasně je tedy mimo provoz. Během víkendu se mi ho snad podaří zprovoznit.
Celoush
27.1.2011 21:44:48
ArmA 2 OA Build 77750
Celoush
27.1.2011 15:38:12
ArmA 2 OA Build 77737
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
Celoush
26.1.2011 19:45:47
ArmA 2 OA Build 77706
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
Celoush
18.1.2011 10:54:34
Fotka z interiéru OT-65 od ČSLA modu
Další fotky na FB: http://www.facebook.com/photo.php?fbid=495913945674&set=a.278276470674.143905.270571725674&pid=5982808&id=270571725674
Celoush
10.1.2011 19:03:10
ArmA 2 OA Build 77159
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
Celoush
9.1.2011 16:14:25
resistance-rat připravuje novou misi "Aftermath"
"Již delší dobu pracuji na SP misi z názvem "Aftermath", česky "Následky". Projekt je právě v polovině vývoje. Mise pojednává o nečekaném, jaderném útoku na tákistánské město Zargabad a o jeho následcích.
Mise bude obsahovat řadu efektů a plánuji také možnosti rozhodování pomocí nového konverzačního systému v Arma 2. Dočkáte se útočení, hledání, bránění. To vše s pohledu kapitána Freda Burnse a jeho týmu. Práve jeho tým je vyslán do spustošeného města získat ztracená data. Herní dobu odhaduji tak na 15 až 20 minut, podle toho, jak je hrač schopen střílet, hledat a postupovat zničeným městem.
Výsledek své tvorby plánuji vydat někdy v Únoru."
Mise bude obsahovat řadu efektů a plánuji také možnosti rozhodování pomocí nového konverzačního systému v Arma 2. Dočkáte se útočení, hledání, bránění. To vše s pohledu kapitána Freda Burnse a jeho týmu. Práve jeho tým je vyslán do spustošeného města získat ztracená data. Herní dobu odhaduji tak na 15 až 20 minut, podle toho, jak je hrač schopen střílet, hledat a postupovat zničeným městem.
Výsledek své tvorby plánuji vydat někdy v Únoru."
Mozek
9.1.2011 10:14:36
Dslyecxiho průvodce přeložen do češtiny
Beny ze 102.pzpr si dal tu práci a přeložil Dslyecxiho průvodce hrou ArmA 2 do češtiny. Vzhledem k obrovskému množství materiálu, který tento průvodce obsahuje, bude každý týden vydána jedna kapitola.
Celoush
7.1.2011 13:52:02
Recenze PMC na Tiscali Games - 6/10
Celoush
7.1.2011 12:00:42
EMSI vydal prvni update 1.1 své kampaně Ante Portas
Celoush
6.1.2011 22:46:20
ArmA 2 OA Build 77068
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.