EPJ Bulvár

Aktuality

Celoush 8.9.2011 16:23:36
ArmA 2 OA Build 84391
Tento build je uveden jako "kandidát na patch". Zda to nějak souvisí s novými informacemi, které by se měly objevit na arma3.com můžeme jen hádat (v současné chvíli zbývá necelých 17 hodin).

[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.

[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.

[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)

[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.

[84266] Improved: Better error message shown when memory allocation fails because of too small page file.

[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.

[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)

[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.

[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.

[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.

[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.

[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).

[83726] Fixed: Lipsync for radio not working.

[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)

[83597] Fixed: Attached objects no longer causing slow car movement.

[83544] Improved: AI skill settings in difficulty options easier to use.

[83530] Improved: Soldier movement more natural when doing "scan horizon".

[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)

[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)

[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.

[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)

[83310] Fixed: More space for GameSpy QR2 signature key answer.

[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)

[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).

[83258] Fixed: tugging tracks on tanks

[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)

[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)

[83122] Fixed: AI no longer considering a car horn as a threat.

[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)

[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.

[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)

[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)

[83077] Improved: AI considering threats uphill from it a bit more when planning a path.

[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)

[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)

[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).

[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)

[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).

[82899] Fixed: Signature checking of BAF/PMC addons.

[82874] New: Command line option -nosound to run the game without accessing audio devices.

[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)

[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)

[82621] Fixed: Weapons no leaving hands while turning when prone

[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.

[82484] Improved: AI helicopter attempt to land when hit during an attach run.

[82476] Fixed: Crash opportunity when camera object was deleted.

[82464] Improved: AI landing more reliable with broken back rotor.

[82451] New: AI FSMs can be disabled using unit disableAI "FSM".

[82342] Fixed: AI road vehicle avoidance improved.

[82295] Fixed: PMC videos flashing (since 80298).

[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.

[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)

[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.

[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.

[81995] Fixed: AI planes were climing/diving wildly during formation flying.

[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.

[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314).
Qinetix 6.9.2011 7:13:19
Bohemia Interactive Studio – od počátku až do současnosti
Další články o BIS hrách:

ArmA 3
http://gamezoom.cz/pc-hry/arma-3-na-gamescomu-2011/

Take on Helicopters
http://gamezoom.cz/pc-hry/take-on-helicopters-vzhuru-do-nebes/

Carrier Command: Gaea Mission
http://gamezoom.cz/pc-hry/legendarni-carrier-command-se-vraci/
Celoush 2.9.2011 14:12:38
Nová verze ArmA 2 helpu
Čo je nové:

- doplnených niekoľko príkazov
- doplnený tutoriál "isServer / isDedicated / isMultiplayer"
- doplnený tutoriál "Spawn náhodného vozidla"
- doplnený tutoriál "Spawn skupiny AI s presunom"
- doplnený tutoriál "Formátovaný hint"
- doplnený tutoriál "Osobná lekárnička"
- niekoľko drobných úprav
Celoush 1.9.2011 11:28:13
Další novinky
Příští týden nás čekají další novinky.
Qinetix 20.8.2011 1:06:51
ArmA 3 - GamesCom 2011 video
Beny 19.8.2011 14:41:25
ArmA 2: CO za 350
To už je skoro jak zadáčo - http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&flypage=sprocket.tpl&product_id=33&category_id=11&option=com_virtuemart&Itemid=2
Qinetix 18.8.2011 7:44:01
ArmA 3 - Interview s Ivanem Buchtou
Nové screenshoty a video

Zdroj: GameStar.de
Celoush 17.8.2011 16:53:05
Rozhovor o mapách
Rozhovor s Mirem Horváthem, map designérem podepsaným pod Černarusí (Arma 2), Takistánem (Arma 2: Operation Arrowhead) a právě vyvíjeným Seattlem (Take On Helicopters).
Warp 16.8.2011 4:23:42
Arma 3 - Steam screenshot (GamesCom)
Zde jsou další, nové screenshoty (steam) a také pohromadě kompletní galerie všech dosud vydaných obrázků z Arma 3: http://bisgame.blogspot.com/p/arma-3.html
Fanatic 15.8.2011 18:19:34
102. průzkumný prapor - Operace Copperhead 21.8.2011
Kdokoliv by měl zájem zůčastnit se realisticky organizované a týmové coop mise, nechť navštíví stránky 102. průzkumného praporu http://www.102-pzpr.com

Tuto neděli hrajeme operaci Copperhead za USMC na ostrově Utes. K hraní je potřeba ArmA2 a Operation Arrowhead, samozřejmě TeamSpeak 3, mody ACE, ACRE a 102 a udělat si první část základního výcviku.

Pokud se vám u nás bude líbit můžete se přidat k naší stále se rozrůstající jednotce a pomáhat zlepšovat kvalitu český ArmA 2 komunity.

Tak se nebojte a zahrajte si s náma Armu tim stylem pro kterej je vytvořená.
Qinetix 15.8.2011 12:59:31
ArmA 3 - GamesCom screenshoty
A zde jsou další screenshoty z interview s Ivanem Buchtou na vadejuegos.com.

http://ofp-csec.info/index.php?site=news_comments&newsID=248
Qinetix 12.8.2011 14:52:39
ArmA 2 komiks - Naštvaný sedlák
Celoush 11.8.2011 15:21:57
ARMA - Czech Tactical Mentality Simulator
Qinetix 11.8.2011 7:41:31
ArmA 3 screeny na PC Gameru
Qinetix 10.8.2011 20:03:24
ArmA Cold War Assault - čeština
Qinetix 10.8.2011 13:47:19
ArmA 3 Lemnos porovnání
Himlik 8.8.2011 14:03:16
Povídky z Novgorusy
Zdravim, pokud by se našel někdo, kdo by mi rád pomohl s mojim projektem ať se podívá na náš web (kde zjistí i více informací) a popřípadě mě kontaktuje. Himlik
Himlik 8.8.2011 14:02:40
Povídky z Novgorusy
Zdravim, pokud by se našel někdo, kdo by mi rád pomohl s mojim projektem ať se podívá na náš web (kde zjistí i více informací) a popřípadě mě kontaktuje. Himlik
Qinetix 8.8.2011 8:49:38
Další dávka screenů z ArmA 3
http://www.arma3.com/devblog/Posedion_Arma3_screenshots_forums_007.jpg

http://www.arma3.com/devblog/Athena_Arma3_screenshots_forums_008.jpg
Beny.cz 3.8.2011 14:59:07
Speciálka 102. pzpr
"Coop seance" 102. Průzkumného praporu, více info najdete na našem webu (http://102-pzpr.com/news.php)