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Komunitní aktuality
Na tuto stránku můžete vkládat odkazy na novinky, které podle vás stojí za upozornění. Stejně tak můžete upozornit na zajímavé addony, mise či další věci týkající se jen OFP: Cold War Crisis, OFP:Resistance, Arma: Armed Assault, ArmA 2 a ArmA 2: Operation Arrowhead.
Platí přísný zákaz reklamy či propagace jiné hry či jakékoliv činnosti nesouvisející s uvedenými hrami.
[75582] Improved: AI cover selection improved a bit.
Nejen o připravované multiplayerové zbrojnici
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
Vyšel update manuálu. Obsahuje popis veškeré herní mechaniky včetně posledních updates.
Další rozhovor, tentokrát s členy brněnské pobočky BI, která má na svědomí BAF.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/14397)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex