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Komunitní aktuality
Na tuto stránku můžete vkládat odkazy na novinky, které podle vás stojí za upozornění. Stejně tak můžete upozornit na zajímavé addony, mise či další věci týkající se jen OFP: Cold War Crisis, OFP:Resistance, Arma: Armed Assault, ArmA 2 a ArmA 2: Operation Arrowhead.
Platí přísný zákaz reklamy či propagace jiné hry či jakékoliv činnosti nesouvisející s uvedenými hrami.
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix ‚%‘ should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
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[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by „enableParallax“ in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[71527] Fixed: C130 was crashing on takeoff.
Podařený song od fanouška pro Bohemia Interactive.
Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
Ježuro, český designér z BI, vydal u Ruprta tutoriál pro práci s novým konverzačním systémem.
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
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Co trocha nostalgie? Nechcete zkusit novou misi českého tvůrce Chicane pro Flashpoint, která je velmi dobře hodnocena?
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).