Aktuality
Celoush
11.1.2012 14:24:04
U Ruprta v dubnu lo?ského roku vyhlásil Chicane soutěž o nejlepší misi, aby podpořil OFP komunitu. Soutěž nakonec vyhrála mise Five degrees to death od slovenského tvůrce Noorb.
Qinetix
8.1.2012 15:27:09
Samozřejmě je i na výběr ArmA 3 ;-)
Celoush
6.1.2012 22:59:30
Celoush
5.1.2012 14:14:27
Celoush
16.12.2011 18:14:33
Pokud budete mít zájem něco dělat v ArmA 3, tak byste měli zbystřit a své zraky směřovat na Javu.
Bobo
16.12.2011 15:25:21
Přednášky vývojářů z BI na letošním GDS 2011
Ivan Buchta: Návrh a vývoj herního prostředí série Arma
http://www.youtube.com/watch?v=UdHxIz1Df94
Štěpán Kment: Animace postav v sandboxových hrách - komplikace v implementaci
http://www.youtube.com/watch?v=fCD9BOdYiRM
Ivan Buchta: Návrh a vývoj herního prostředí série Arma
http://www.youtube.com/watch?v=UdHxIz1Df94
Štěpán Kment: Animace postav v sandboxových hrách - komplikace v implementaci
http://www.youtube.com/watch?v=fCD9BOdYiRM
Celoush
14.12.2011 13:09:39
Celoush
1.12.2011 17:04:12
Pokud jste přemýšleli, že vyzkoušíte Take On Helicopters, tak nyní máte k dispozici demo.
Celoush
22.11.2011 10:34:46
Celoush
27.10.2011 21:17:13
Dnes oficiálně vyšla nová BI hra Take On Helicopters.
Vice info na: http://takeonthegame.com/
Vice info na: http://takeonthegame.com/
Qinetix
20.10.2011 19:32:26
Celoush
3.10.2011 10:15:37
Seznam změn k aktuální verzi 020911
- doplnených niekoľko príkazov
- doplnený tutoriál "isServer / isDedicated / isMultiplayer"
- doplnený tutoriál "Spawn náhodného vozidla"
- doplnený tutoriál "Spawn skupiny AI s presunom"
- doplnený tutoriál "Formátovaný hint"
- doplnený tutoriál "Osobná lekárnička"
- niekoľko drobných úprav
- doplnených niekoľko príkazov
- doplnený tutoriál "isServer / isDedicated / isMultiplayer"
- doplnený tutoriál "Spawn náhodného vozidla"
- doplnený tutoriál "Spawn skupiny AI s presunom"
- doplnený tutoriál "Formátovaný hint"
- doplnený tutoriál "Osobná lekárnička"
- niekoľko drobných úprav
Celoush
27.9.2011 20:20:51
Celoush
27.9.2011 20:18:15
Celoush
27.9.2011 20:15:08
Beny
21.9.2011 11:50:58
Proběhla aktualizace a korektura Dslyecxiho průvodce.
Celoush
14.9.2011 14:04:02
Celoush
8.9.2011 16:23:36
Tento build je uveden jako "kandidát na patch". Zda to nějak souvisí s novými informacemi, které by se měly objevit na arma3.com můžeme jen hádat (v současné chvíli zbývá necelých 17 hodin).
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
[82621] Fixed: Weapons no leaving hands while turning when prone
[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314).
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
[82621] Fixed: Weapons no leaving hands while turning when prone
[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314).
Qinetix
6.9.2011 07:13:19
Další články o BIS hrách:
ArmA 3
http://gamezoom.cz/pc-hry/arma-3-na-gamescomu-2011/
Take on Helicopters
http://gamezoom.cz/pc-hry/take-on-helicopters-vzhuru-do-nebes/
Carrier Command: Gaea Mission
http://gamezoom.cz/pc-hry/legendarni-carrier-command-se-vraci/
ArmA 3
http://gamezoom.cz/pc-hry/arma-3-na-gamescomu-2011/
Take on Helicopters
http://gamezoom.cz/pc-hry/take-on-helicopters-vzhuru-do-nebes/
Carrier Command: Gaea Mission
http://gamezoom.cz/pc-hry/legendarni-carrier-command-se-vraci/