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Na tuto stránku můžete vkládat odkazy na novinky, které podle vás stojí za upozornění. Stejně tak můžete upozornit na zajímavé addony, mise či další věci týkající se jen OFP: Cold War Crisis, OFP:Resistance, Arma: Armed Assault, ArmA 2 a ArmA 2: Operation Arrowhead.
Platí přísný zákaz reklamy či propagace jiné hry či jakékoliv činnosti nesouvisející s uvedenými hrami.
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/14397)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
link upraven již na oficiální youtube kanál ArmA 2
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by „Cannot find Object“ and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
Ahoj,
tak som konečne vytvoril fan stranku/skupinu aj na FB, komu sa páčia nie len moje obrázky z ArmA Games, nech sa pridá – budem rád, ak sa do toho zapojí komunita aj svojou troškou, určite máte pár skvelých a unikátnych fotiek z ArmA i/2/Arrowhead atď.
Ďakujem
Na stránkách BI se objevil rozhovor s jedním z bývalých členů editační části OFP komunity a nynějším zaměstnancem BI, který stál například za minikampaní Eagle Wing. Co v BI dělal a dělá? Co připravuje, co má rád a co nemusí a na další otázky naleznete odpovědi na avizované stránce.
Rozhovor je v angličtině a jen proto jsem se rozhodl jej nezařadit mezi novinky, ačkoliv si myslím, že by si ji zasloužila.
Užívateľ sbsmac zverejnil na BI fóre vydanie zaujímavého nástrojčeka na analyzovanie RPT súborov, pomocou ktorých je možné veľmi ľahko a rýchlo odhaliť rôzne chyby v skriptoch a addonoch. Kto sa zaoberáte pokročilejšou editáciou v ArmA2, rozhodne vyskúšajte …
„Bohemia Interactive bude i nadále podporovat, vylepšovat a rozšiřovat svoji cenami ověnčenou sérii vojenských simulátoru Arma.“
[73642] New: event handler „fired“ returns magazine name and object of projectile.
[73642] Fixed: Slow animation step on some buildings (doors on LHD,..) Merge from trunk. 73622–73640
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person – helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no „hit“ damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.
11.9.2010 byla v České televizi v pořadu Game Page uvedena kratší videorecenze na Arrowhead. Hra si odnesla hodnocení 70/100
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix ‚%‘ should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
Tak Bonusweb už se konečně taky dostal k ohodnocení Britů – 75%
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by „enableParallax“ in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[71527] Fixed: C130 was crashing on takeoff.