Zajímavosti z facebooku
Komunitní aktuality
Na tuto stránku můžete vkládat odkazy na novinky, které podle vás stojí za upozornění. Stejně tak můžete upozornit na zajímavé addony, mise či další věci týkající se jen OFP: Cold War Crisis, OFP:Resistance, Arma: Armed Assault, ArmA 2 a ArmA 2: Operation Arrowhead.
Platí přísný zákaz reklamy či propagace jiné hry či jakékoliv činnosti nesouvisející s uvedenými hrami.
Přednášky vývojářů z BI na letošním GDS 2011
Ivan Buchta: Návrh a vývoj herního prostředí série Arma http://www.youtube.com/watch?…
Štěpán Kment: Animace postav v sandboxových hrách – komplikace v implementaci http://www.youtube.com/watch?…
Pokud jste přemýšleli, že vyzkoušíte Take On Helicopters, tak nyní máte k dispozici demo.
Dnes oficiálně vyšla nová BI hra Take On Helicopters.
Vice info na: http://takeonthegame.com/
Seznam změn k aktuální verzi 020911
- doplnených niekoľko príkazov
- doplnený tutoriál „isServer / isDedicated / isMultiplayer“
- doplnený tutoriál „Spawn náhodného vozidla“
- doplnený tutoriál „Spawn skupiny AI s presunom“
- doplnený tutoriál „Formátovaný hint“
- doplnený tutoriál „Osobná lekárnička“
- niekoľko drobných úprav
Proběhla aktualizace a korektura Dslyecxiho průvodce.
Tento build je uveden jako „kandidát na patch“. Zda to nějak souvisí s novými informacemi, které by se měly objevit na arma3.com můžeme jen hádat (v současné chvíli zbývá necelých 17 hodin).
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing „scan horizon“.
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
[83400] New: scripting function „assignedTeam xxx“ returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: „neutral“, „dead“, „danger“, „hurt“, „aware“, „safe“, „combat“ (http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on „disappearing in a pattern“ for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/…g-the-future)
[82621] Fixed: Weapons no leaving hands while turning when prone
[82590] Fixed: Message „Creating debriefing“ no longer appearing in the rpt file.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI „FSM“.
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314).
Další články o BIS hrách:
ArmA 3 http://gamezoom.cz/…escomu-2011/
Take on Helicopters http://gamezoom.cz/…ru-do-nebes/
Carrier Command: Gaea Mission http://gamezoom.cz/…nd-se-vraci/
Čo je nové:
- doplnených niekoľko príkazov
- doplnený tutoriál „isServer / isDedicated / isMultiplayer“
- doplnený tutoriál „Spawn náhodného vozidla“
- doplnený tutoriál „Spawn skupiny AI s presunom“
- doplnený tutoriál „Formátovaný hint“
- doplnený tutoriál „Osobná lekárnička“
- niekoľko drobných úprav
Nové screenshoty a video
Zdroj: GameStar.de