ArmA 2 Patch 1.05 vydán
Jak již bylo dříve avizováno, měl chystaný patch 1.05 vyjít do Vánoc a dnes 22.12.2009 je patch 1.05 skutečně venku. Patch můžete stahovat přímo ze stránek arma2.com. Má celkem 267 MB. Vyjma Apache, minikampaně, oprav nemálo chyb a úprav nemálo nastavení se můžeme radovat i z toho, že již nebude nutné dávat DVD do mechaniky. Takže se na vás těšíme na Vánoční jízdě již na novém patchi.
Jen tak pro zajímavost EPJ server už jede na 1.05, jako první na světě.
Seznam změn:
– Nová herní kampa? „Eagle Wing“.
- Nový hratelný model vrtulníku AH-64D Apache Longbow.
- Nový multiplayer Warfare mód „When Diplomacy Fails“ (Když selže
diplomacie) pro hru za jednu ze tří stran konfliktu s možností
diplomacie.
- Významné úpravy a vylepšení umělé inteligence (lepší spolupráce
v boji, lepší přehled o situaci na bojišti, nový příkaz pro krycí
palbu).
- Výrazné snížení HW náročnosti, zvláště ve velkých městech.
- Plná kompatibilita se systémy Windows Vista a Windows 7 64bit s 8 GB a
více paměti RAM.
- Tráva nově poskytuje krytí ležících jednotek i v dálce.
- Vylepšený systém zásahu a poškození.
- Vylepšené kreslení vzdálených objektů a jejich zobrazení na hranici
dohlednosti.
- Vylepšené ovládání myší.
- Vylepšený prostorový zvuk.
- Možnost rychlého spuštění stažených addonů a misí pomocí asociace
souborů .pbo se hrou bez nutnosti instalace a kopírování souborů do
instalačního adresáře.
- Možnost přepínat mezi režimem zobrazení v okně a na plné obrazovce
(Full Screen) za běhu hry pomocí klávesové zkratky Alt+Enter nebo
v nastavení zobrazení.
- Odstraněny pády hry v některých situacích.
- Podpora dedikovaného MP serveru na systému Linux.
- Nové herní rozhraní pro nastavení MP serveru.
- Nové herní rozhraní pro příkazy v multiplayeru.
- Umožněno velení jednotkám i během rozhovoru.
- Podpora zařízení FreeTrack s použitím knihovny FreeTrackClient.dll
- Odstraněna ochrana DRM, hru lze spustit bez DVD v mechanice (pro správný
běh hry a MP hraní je i dále nutné vlastnit originální hru a sériové
číslo)
- Možnost použití Anti-Cheat technologie BattleEye
Changelog:
[61961] Improved: Convoy movement a lot smoother, esp. on roads.
[61943] Changed: AI gunners can autonomously use automatic weapons only when
some automatic weapon is selected
[61387] Improved: Cars are now following road turns and corners better.
[61385] Improved: Enabled commanding during conversations.
[61362] Improved: Helicopters now crashing less often when engaging ground
targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat
until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often
(such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when
main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation
when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be
used in simple expressions.
[60818] Fixed: AI no longer switches to aware when player leader turns in in an
armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to „combat“ when player was a tank
commander, resulting in multiple „under fire“ messages.
[60818] Improved: AI subordinates in player's group now report Clear as
appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behavior automatically only when under
fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat
behavior when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or
File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video
options screen.
[60522] Improved: Longer view distance for objects when high view distance is
used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction,
not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a
bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when
old behavior is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when
leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in
combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in
combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game
during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video
options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while
holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit
suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could
randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was
active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass („Grass layer“)
[59691] Improved: Small hit be ignored by hitpoints (configurable by
minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage
(passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window
manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using
GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no
weapon selected on mission start
[59030] Fix: Helicopters – when manual fire on, do not allow AI gunner to
switch weapons
===Missions===
New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war – several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) – fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) – fixed buying units.
Fixed: Badlands, Dogs of war(MP) – fixed AI getting spawned at 50km height
when fast traveling.
Fixed: Into the storm – several CO-OP scripts fixes.
Data===
Fixed: RPG7L loaded missile model.Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.