Aktuality
Celoush
9.11.2009 18:16:26
Beta Patch 6000
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\\addons - now, also paths My Documents\\\addons are checked for all active mods
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\\addons - now, also paths My Documents\\\addons are checked for all active mods
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Celoush
5.11.2009 12:46:25
ArmA Beta Patch 1.17
Příprava na finálních patch pro ArmA: Armed Assault.
Stealth
3.11.2009 21:59:09
Další lol 59928
to je jak na běžícím pásu:-)
Bobo
30.10.2009 12:13:28
Nový beta patch ARMA2_Build_59857.zip
+ znovu funguje skrývání v trávě jako v Arma 1 ;-) http://i239.photobucket.com/albums/ff105/KH_PuFu/arma22009-10-3012-19-04-78.jpg
Celoush
23.10.2009 11:04:54
ArmA 2 Lanparty podruhé
Peetrs
23.10.2009 8:34:02
Levna arma na Steamu
Pro ty co nevlastni original tu je weekendova akce na Steamu - ARMA2 za ctyri kilca na prepocet
Celoush
21.10.2009 12:22:52
Jak hrát Warfare
Menší návod jak co nejefektivněji postupovat ve Warfare.
Stealth
16.10.2009 9:41:24
Hrajte o skvělé ceny v soutěži Radary 2009
Vyzkoušejte si vaše znalosti o radarech a vyhrajte fantastické ceny!
Hlavní cenou soutěže je turistická GPS navigace Garmin, mezi dalšími naleznete elektrický airsoftový samopal M4A1, komplexní vojenský simulátor ARMA II....
Hlavní cenou soutěže je turistická GPS navigace Garmin, mezi dalšími naleznete elektrický airsoftový samopal M4A1, komplexní vojenský simulátor ARMA II....
Qinetix
8.10.2009 10:25:38
ArmA 2 liga, tentokrát CTF
Registrace týmů bude uzavřena 11.10.09 (neděle)
Gejmouvr
30.9.2009 1:57:25
Reportáž Game Page o Operation Arrowhead
V sobotu 3.10. bude v Game Page reportáž o datadisku k ArmA II. Premiéra ve 13:20 na ČT2.
Stealth
28.9.2009 15:30:31
Military Pictures a A2
Nevím jestli to tu bylo ale dělali pro A2 obrýzky. Nádherné fotk yna té stránce jinak:-´)
EMSI
26.9.2009 9:35:09
Založený web pre datadisk Arrowhead
Celoush
22.9.2009 12:33:30
EW
Str (dříve známý jako Gaia, nynější missiondesigner BI) vytváří ve svém volném času novou komunitní misi pro ArmA 2.
Celoush
15.9.2009 16:21:06
Patch 1.04 je venku
Celoush
13.9.2009 10:23:01
ArmA 2 v GamePage
Celoush
10.9.2009 8:22:39
Beta Patch ver.59025