ArmA 2 Patch v1.07

 

ArmA 2 Patch v1.07

Vložil Celoush, 25.6.2010 17:08:00

A teď pozor všem. Beta patchům je na chvíli konec, protože dnes vyšel finální patch 1.07 pro ArmA 2, což logicky souvisí s přicházejícím datadiskem Arrowhead. Více informací a popis patche naleznete na Bi Wiki. Jen pro upozornění jde o první letošní plný patch. Verze 1.05 vyšla v před Vánoci 2009.

Seznam odkazů pro stažení naleznete na oficiální stránce ArmA 2 (velký seznam odkazů na různé sdíleče souborů jako např. Rapidshare naleznete na serveru  multiupload.com). Patch z verze 1.05 na 1.07 by měl mít 90 MB, přičemž plný patch, pro nově nainstalovanou hru má 321 MB.

Seznam změn je poměrně velký:

 [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. [71543] File cache size increased a lot on systems with 4 GB RAM or more. [71484] Fixed: C130 was crashing on takeoff. [71373] Fixed crash http://dev-heaven.net/issues/11097 [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this. [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all) [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116) [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147 [70663] New: Weather config values „size“ and „height“ for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6) [70661] Improved: File handle management when more then 448 pbos are present is now more efficient. [70651] Improved: Increased limits to prevent „Too many virtual memory blocks requested“ error. [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). [70646] Fixed: Some objects were shortly „flashing“ while changing LODs. [70582] Improved: Increased dynamic cloud layer visibility. [70493] Fixed: Shadow artifacts visible on some windows while moving. [70484] Fixed: Car horn not played in MP [70439] Fixed: Transient z-fight-like shadows artifacts while zooming. [70372] Fixed: AI vision was too good on moonless nights. [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading [69714] „enablesimulation“ fixed on dedicated server [69683] VoN volume slider [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. [68694] Reduced parallax map artifacts on sloped terrain. [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it. [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection. [67312] Fixed: AI is now able to take off with Camel airplane addon. [67033] Improved AI airplane landing from very high altitude. [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter. [65703] New: Units report when reloading in combat situations. [65703] New: Units report when throwing grenades in combat situations. [65679] Fixed: AI Units called „covering“ repeatedly while reloading. [65656] „Cover me“, „Covering“ was often told repeateadly after busy radio channel periods. [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. [64561] New: Scripting function hideObject. [64056] Fixed: Shining glasses on head preview in „edit player“ menu. [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection. [63126] Improved: AI airplane now aiming at the ground targets using rudder as well. [63126] Fixed: Some AI airplanes oscillated sideways when flying slow. [62888] Fixed: Improved helicopter aiming with unguided rockets. [62868] Fixed: AT/RPG soldiers often missed targets. [62700] Fixed: Spatial weapon sounds [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing. [62627] Improved: „Invalid crew“ config error no longer exits to desktop. [62533] Fixed: The voice over net speech was often delayed more than required. [62532] Fixed: The voice over net speech was often delayed more than required. [62492] Fixed: Window size/position was not stored after a change.