ArmA 2 beta patch v.59857

 

ArmA 2 beta patch v.59857

Vložil Celoush, 30.10.2009 14:59:45

Dnes se na oficiálních stránkách objevil nový beta patch, což taktéž připomíná že termín vydání dalšího chystaného, prý mohutného, patche 1.05 se blíží. Termín byl uveden na listopad-prosinec 2009. Ten by měl vyjma oprav přinést i nějaký nový obsah (mise, možná addony). Do té doby můžete využít tento patch, který je ale určen především těm, kteří chtějí vypomoci s otestováním připravovaných změn.

Seznam změn v posledním beta patchi od vydání patche 1.04:

 [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader). [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass („Grass layer“) [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). [59446] New: IK weapon animations are now blending with primary animations. [59351] Fixed: VoN direct speaking distance fade out [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesA­head=N in ArmA2.cfg. [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start [59030] Fix: Helicopters – when manual fire on, do not allow AI gunner to switch weapons 

Upraveno 3.11. – Včera vyšla další beta verze 59875

 [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash. [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active. 

Update 4.11. – a máme tu další betu 59928

 [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. [59906] Fixed: Most vehicle gunners did not provide suppressive fire. [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire. [59898] Fixed: Spatial explosions sounds [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.