Spectrum Control

 

Katalog českých a slovenských Arma výtvorů

Spectrum Control

C.J. & FrankForsyth
Spectrum Control

Try to play Arma PvP combat as never before. Four teams are fighting against each other in one arena! Much more faster, crazy and fun than author of this project thought. This mode is using mechanics from previous competitive version of Spectrum. Do you need to improve your aim? Do you wanna warm-up before some tournament? Or you just wanna have fun with your friends! This is exactly what you are looking for ! Can you handle this madness ?

Basic rules

  1. This mode always pits four teams which are trying to synchronize portals in arena.
  • Infinite respawns (10 seconds delay)
  1. Match ends when one of the teams reach 100th point.
  • Can be adjusted in server params
  1. You can buy new weapon only in respawn area by presing ‚B‘ for your available points ($)
  2. If you enter opponents respawn area, you will be execute.
  3. Friendly fire is ON.
  4. When you drop your VR uniform you will be execute!
  5. If you are injured a lot, holdaction for healing will appear. (No first AidKit needed)

Economy You can get points for:

  1. killing players from other team (+2 or +3 by pistol)
  2. synchronizing with portals (+2 points)
  3. after each respawn (+1 point)

Team score Every 20 seconds your team will earn the same number of points as number of owns portals. (5 portals in map) Hint: Synchronize your team in portal (Use hold action inside portal). Synchronization process itself takes five seconds.

Spectrum mechanics

  1. Portals – synchronization with portal will earn your team 1 point every 20 seconds. How many portal you own at the end of the 20 seconds cycle, so many points you will earn.
  2. Your uniform will colorize closest VR block to the same color as yours. So you can see and predict enemy movement.
  3. Decoy (IR Grenade) – You can throw decoy which will colorize closest block for few sseconds to your color.(fake your movement).
  4. Weapon loadout – You can buy one of five available(if you have enough $ points) weapons in respawn area

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